1. The Golem is your main tank and push starter obviously
2.The baby dragon, a semi-tank and splash damage for drag defense or splash damage from behind the Golem3. Arrows, if the opponent used minion horde skeleton army etc, these come in handy.4. Ice spirit, a cycle card and good for draging or a push.5. The Night witch, the showstealer! Good for staying behind the Golem and getting great damage on towers!6. Goblin gang, a great card for many uses, draging, behind the Golem, and behind the baby dragon.7 Dart goblin, same use as 6^^8. Lighting, great for clearing 3 items they over committed on!And that's my deck, hope you enjoyed!